There are reasons this is worse that Anger too so which you play, if either, will depend on subtle things in your list
There is no consideration on behalf of the committee to attempt anything of the sort
Then you could also recur Bladewing's Thrall too from your graveyard for free and give it flying
You want removal to hit the major card types
Protection Racket: This card can be strong or hinder you and its the duality of the effect that I like
Hands to Keep I think it is important to view the deck in four components enablers (eight in total Entomb and Faithless Looting with eight creatures to discard), reanimation spells (twelve in total Reanimate, Animate Dead and Exhume), disruption (ten in total Thoughtseize, Unmask and Grief) and mana (twenty-two in total Lotus Petal, Dark Ritual and fourteen lands) The ideal hand in pre-board games is one that has a route to the combo (Entomb or Faithless Looting plus Creature, and a reanimation spell), a disruption spell (Thoughtseize, Unmask or Grief) and enough mana to make it all happen