One of the main reasons for the change was the facilitation of digitized printing, so that the machine could read the card number

Full Decklist: 4 Mountain 6 Plains 7 Forest Abraded Bluffs Ancient Greenwarden Angel of Indemnity Angel of the Ruins Arcane Signet Avenger of Zendikar Bitter Reunion Bovine Intervention Bristling Backwoods Cactus Preserve Cataclysmic Prospecting Chromatic Lantern Command Tower Conduit Pylons Crawling Sensation Creosote Heath Decimate Descend upon the Sinful Desert of the Fervent Desert of the Indomitable Desert of the True Dune Chanter Dunes of the Dead Eccentric Farmer Electric Revelation Elvish Rejuvenator Embrace the Unknown Escape to the Wilds Evolving Wilds Explore Genesis Hydra Harrow Hashep Oasis Hazezon, Shaper of Sand Heaven // Earth Hour of Promise Jungle Shrine Kirri, Talented Sprout Krosan Verge Magmatic Insight Map the Frontier Marshal's Anthem Mirage Mesa Nantuko Cultivator Nesting Dragon Omnath, Locus of Rage Oracle of Mul Daya Painted Bluffs Path to Exile Perennial Behemoth Perpetual Timepiece Ramunap Excavator Ramunap Ruins Requisition Raid Return of the Wildspeaker Rumbleweed Sand Scout Satyr Wayfinder Scaretiller Scattered Groves Scavenger Grounds Scute Swarm Sevinne's Reclamation Shefet Dunes Sheltered Thicket Skullwinder Sol Ring Springbloom Druid Sun Titan Sunscorched Divide Swiftfoot Boots Terramorphic Expanse The Mending of Dominaria Thrilling Discovery Titania, Protector of Argoth Turntimber Sower Unholy Heat Valorous Stance Vengeful Regrowth Winding Way World Shaper Wreck and Rebuild Yuma, Proud Protector

Skip to main content SIGN IN Magic 30th Anniversary Edition: Ancestral Recall (Not Tournament Legal) Flip Card Image Edition: Magic 30th Anniversary Edition Type: Instant Cast: Rarity: R Collector #: 0047 Target player draws three cards
Dip into your Commander politics because the penalty for taking damage is a real one when food is integral to your strategy
Location cards ability to go after lore alone makes the addition of the card type a game changer
Two mana to cast and one mana to activate sends one land to your hand and a variable number of cards into your graveyard, the perfect place to reanimate them with some eldritch spell