Eventually we got to a point where someone had a dominating board and I was faced with the option of probably losing, or using Kenrith, Peregrine Drake, and Ashnod's Altar to combo off to win
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Esper colors tend to be noticed for their control elements, but if you pair this commander with cheap and aggressive creatures like Esper Sentinel or Tenacious Underdog and back them up with signature removal spells from black and countermagic cards from blue, you get one of the most threatening decks in the format
Marcy: This feels like a really easy include for token decks, since the cheaper part generates value and then the larger part wins you the game, very likely
A players turn is divided into two phases: the Beginning Phase and the Main Phase
In fact, our deck is not really equipped with the tools to stop our opponents plans for very long (if at all), so once we approach archenemy territory we better find a way to close out the game quickly