Giving your opponent a chance to draw seems like a big problem
Ranking: Could Be Fun Neriv, Crackling Vanguard Neriv reminds me of a Mardu version of Gimbal, Gremlin Prodigy, but instead of making tokens, we get impulse draw, which lets us take full advantage of cards that want us to play cards from exile, like Pia Nalaar, Consul of Revival, Prosper, Tome-Bound, and Iraxxa, Empress of Mars
We have not one, but two variants of Joust Through that are effectively free to include in your deck because theyre stapled to untapped lands
But as long as Ragavan, Nimble Pilferer and Lurrus of the Dream-Den remain to be Tier 1 strategies in the field, theres a good reason to sleeve up the instant speed removal spell
Card draw: Card draw in Rakdos is possible, but it comes at a price
Then, it would greatly amplify the power of a creature way too early in the game