It gives you so much value for its cost, capable of accelerating you into the late game very fast, and gaining enough life to survive most aggro that tried to go under it
Amber cards are more support-focused, offering buffs and enhancements to other cards, and the Amethyst cards lean into the magical theme
I cant pretend gaining life is all that impressive, but cycling through lands and keeping the cat in play are worth investing mana into, especially if those lands find their way back to the battlefield
I don't know, man, Magic grammar is hard.) Sunset Saboteur Giving your opponent's creatures a +1/+1 counter every turn is not nothing, but this is a really powerful creature for a really low cost, with both menace and a great ward cost
Can players move their cards while the Finger is spinning
According to current penalty guidelines, this is a deck/decklist problem, which means you would have to replace the fake with a legal copy of that card (or basic land) and incur a game loss