Five mana is a lot, often the top of a curve, so this had better work
Much of the deck is designed around mechanics like escape, cascade, flashback, and escape, letting you get multiple uses out of your spells and giving you all sorts of 2-for-1s to get maximum value out of them
Most removal spells are common and uncommon cards, meaning you'll see them often in your games
Or you might draw on the WBG combos that let ramp your way into a few huge creatures, like Looming Altisaur, or Indomitable Ancients. Or you can mingle those strategies: perhaps you summon a Watchful Radstag early game, which both grows bigger and spits out token copies as you pop out mid-range creatures, then pimp out those tokens with a Canopy Gargantuan and keep Scour the Desert in hand to flood the board with a token army if all else fails
Remember: the Sunpetal Grove cycle started out in the $7-$10 range before the market was flooded in core set after core set
Whenever a creature is brought from the Graveyard to the Battlefield, every creature you control gets a +1 counter to both Power and Life