This imbalance causes many black effects to feel distinctly unfair a stark contrast to its enemy color, white
So, I made an instant that flickered at common, a creature that flickered as an "enters the battlefield" effect at uncommon, and a creature with an activated ability that flickered at rare
But besides that, remember that the last 4 rounds (the Top 16) of each Yu-Gi-Oh
So alone just looking at it it is good, even worthy in my eyes of the 4/5, but in practice it is barely worth the effort of including in a deck, deserving the low rating of 2/5
Temple of the False God If your deck isn't built around it, then it's a wasted card
Play Rules/Modifiers This nonrotating format features sets from Return to Ravnica, forward