Decklist Creatures (38) 1 Merrow Reejerey 1 Surgespanner 1 Sage of Fables 1 Stonybrook Banneret 1 Cold-Eyed Selkie 1 Merfolk Sovereign 1 Coralhelm Commander 1 Master of the Pearl Trident 1 Prime Speaker Zegana 1 Vorel of the Hull Clade 1 Thassa, God of the Sea 1 Kiora's Follower 1 Metallic Mimic 1 Kopala, Warden of Waves 1 Herald of Secret Streams 1 Tishana, Voice of Thunder 1 Kumena, Tyrant of Orazca 1 Seafloor Oracle 1 Merfolk Mistbinder 1 Deeproot Elite 1 Tatyova, Benthic Druid 1 Zegana, Utopian Speaker 1 Benthic Biomancer 1 Merfolk Skydiver 1 Evolution Sage 1 Thieving Skydiver 1 Realmwalker 1 Svyelun of Sea and Sky 1 Emperor Mihail II 1 Hakbal of the Surging Soul 1 Nicanzil, Current Conductor 1 Deeproot Historian 1 Mist Dancer 1 Singer of Swift Rivers 1 Topography Tracker 1 Tributary Instructor 1 Xolatoyac, the Smiling Flood 1 Merfolk Cave-Diver Lands (36) 7 Forest 13 Island 1 Temple of the False God 1 Simic Growth Chamber 1 Llanowar Reborn 1 Mosswort Bridge 1 Reliquary Tower 1 Command Tower 1 Hinterland Harbor 1 Alchemist's Refuge 1 Rogue's Passage 1 Temple of Mystery 1 Myriad Landscape 1 Path of Ancestry 1 Unclaimed Territory 1 Karn's Bastion 1 Vineglimmer Snarl 1 Secluded Courtyard Spells (26) 1 Sol Ring 1 Kodama's Reach 1 Simic Signet 1 Explore 1 Beast Within 1 Swiftfoot Boots 1 Rapid Hybridization 1 Aetherize 1 Curse of the Swine 1 Hardened Scales 1 Commander's Sphere 1 Inspiring Call 1 Commit 1 Kindred Discovery 1 Deeproot Waters 1 Simic Ascendancy 1 Growth Spiral 1 Arcane Signet 1 Branching Evolution 1 Reflections of Littjara 1 Ravenform 1 Quandrix Command 1 Ruinous Intrusion 1 Bygone Marvels 1 Ripples of Potential 1 Wave Goodbye

Not these all-stars
Amulet of Quoz For those newer to the game, there was a way to play MTG in the 90s including ante (players would bet a card from their deck before the game starts, and whoever wins get all the ante cards)
You do get a small power boost here as well, but its not enough to save the card from being unplayable
This list is mostly is a strike back to a time when Magic cards were something more than cost efficiency, when the cards themselves told a story of imagination, casual dominance, and idyllic fantasy
Wizards might have avoided the divine when building Dominaria, but there was no way they could ever realize their vision for Theros without a proper pantheon