Card Advantage, Permission, and Threats Mana production aside, the cards in a blue-based control deck can be separated into one of three classes, card advantage spells, which allow you to draw extra cards or search for cards and add them to your hand, permission spells that deny your opponent their plays, or cheap threats which can close out the game once the opponent's game plan has been thwarted
This is a change from previous rulings
It represents a low-entry, high-upside asset
Sometimes we build a whole frame around it, as in Commander Legends , and sometimes we use it as a frame highlight as in Strixhaven: School of Mages
Ultimately, with just how great the Happy Holidays cards are, we could easily fill this entire list with them
The set also seems to lack an issue like Streets of New Capenna had where one color White was so much better than the others and that at least one archtype was nearly unplayable at times (red/green)