In the early game, youll drop some ways to make your artifact spells cheaper or start some counter shenanigans, with cards like: Enthusiastic MechanautEnthusiastic Mechanaut ThrummingbirdThrummingbird Moxite RefineryMoxite Refinery Once in the midgame, youll start some value generators that take advantage of your proliferate engines: Insight EngineInsight Engine Long-Range SensorLong-Range Sensor Lux ArtilleryLux Artillery When your board is more dice than cards, youll cast one of these haymakers to close the deal: Deepglow SkateDeepglow Skate Depthshaker TitanDepthshaker Titan Wake the PastWake the Past Its just a phenomenally well put-together deck, with so much to offer on its own and as a gateway into either counters or artifact decks
If we have a Commander like, say, Talrand, Sky Summoner, we assume you don't need us to tell you to jam a deck full of Instants and Sorceries (probably which draw cards) and swing with a bucket load of free fliers
[DD] Chip Off (40) If your opponent has 6 or more cards in his or her hand, discard a number of cards without looking until your opponent has 5 cards left in his or her hand
You can meet people that you normally wouldn't meet, and have this common bond that ties you together
It's not a mana source, it's a retirement plan
Why is this creepy