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So, we picked different gameplay lanes for the three and different iconic dungeons from D&D that evoked those feelings and meshed the two together: A baseline dungeon, providing simple, clean value
Let me rephrase that
[/spoiler] [spoiler= Snow Plow Hustle Rustle] When your opponent's monster declares a direct attack, if you control a card(s) in your Spell & Trap Card Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Card Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card
You are playing it on turn 6, crewing it on turn 7
Azure Beastbinder Marrow-Gnawer Nezumi Graverobber Nezumi Informant Nezumi Road Captain Nezumi Shortfang Nightwhorl Hermit Rat in the Hat Shoreline Looter Thornplate Intimidator Thought Shucker Vren, the Relentless