Sure, there are a few problems here and there, but the flavor delivered by Wizards of the Coast is, as per usual, mostly stellar
Sapphire -Puts extra ink into your inkwell (also known as ramping) -Peeks at the top cards of your deck (aka scrying) -Gains advantages with items Ruby -High strength (attack) -Allows characters to challenge immediately -Steals Lore from the opponent (aka burn) Amber -High toughness (defense) -Sings songs at a discount -Healing damage from characters Amethyst -Draws extra cards -Gains Lore without questing -Controls opposing characters Emerald -High Lore values -Returns characters to hand -Discards cards from opponents hand Steel -Protects your characters -Deals direct damage -Destroys items and locations Certain characters are associated with each color
Exert that many cards in your Inkwell by turning them horizontally
Given that card draw, and hands of cards in general, are an important and often difficult balancing act in Lorcana , its clear that Yzma is much more valuable in play than her stats would imply at first glance
Sephiroth, Fabled SOLDIER (who is my most recent Commander deck project) has extremely powerful abilities, and is now a game-changer in Pioneer Sacrifice decks
Art by Bill Robinson