Players will want to remain open and flexible with the Emerald and Ruby starter deck, paying close attention to what their opponent is trying to accomplish and disrupting it when they least expect it Strong early-game cards are Aladdin, Prince Ali, Lefou, Captain Hook, and Peter Pan
How else will players know what options they have for their characters in the midst of a great battle
Then the Vampire was printed next, same cost, this time it adds flying and +1 toughness, but it just works once per turn so it's both better then Mentor (flying, bigger size, no mana needed) and worse (just once per turn)
Floodborn characters born from the game fictional concept of a "cataclysmic ink flood": an event unleashed when a forbidden book was opened, changing heroes and villains alike into more powerful forms, though many magical "pieces of lore" were lost in the ink flood as well
Infernal Contract cost one land and one card (pitching to the Bloom) to draw four more cards
Pollywog ProdigyPollywog Prodigy and Esper SentinelEsper Sentinel become much stronger card draw engines when their power is buffed over five or so since most spells will trigger for Pollywog ProdigyPollywog Prodigy, and players wont want to pay 5+ mana to prevent one player from drawing a card most of the time