The deck seems to be pulled in two different directions here, with your classic land-based ramp synergies in Tatyova, Benthic Druid, and Scute Swarm
It reminds me of the choice players had to make with Attune with Aether where you need to get the right basic (Yes, I know the energy decks from Kaladesh were busted), especially in the 4C Energy deck
There are plenty of 2 and even a few 3 questing value characters, so keeping them protecting and interrupting your opponents flow are key to success with this deck
The card really showed it's stuff when paired with Black because of its cheap graveyard manipulation spells, allowing players to play big creatures from their graveyard on the cheap
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It works only once per turn, and they enter tapped, but its still a good effect