Enchantment - Saga The Trickster-God's Heist (As this Saga enters and after your draw step, add a lore counter
Tap Mox Amber for mana
Each deck set includes 1 ready-to-play deck of 100 Magic cards (2 Traditional Foil Legendary cards, 98 nonfoil cards), a 2-card Collector Booster Sample Pack (contains 1 Traditional Foil or Nonfoil alt-border card of rarity Rare or higher and 1 Traditional Foil Borderless Common or Uncommon card), 1 foil-etched Display Commander (a thick cardstock copy of the commander card with foil etched into the cards border and art), 10 double-sided tokens, 1 deck box (can hold 100 sleeved cards), 1 Life Wheel, 1 strategy insert, and 1 reference card
Planeswalkers (5) Lands (24) Spells (31) This version of the deck isnt leaning into Fog as hard but is very interested in playing several copies of Settle the Wreckage
Im not entirely sure, but it allows you to build to your Sylvan Awakening types of payoffs without becoming archenemy out of the gate for having a broken commander
This will, on arrival to the battlefield, destroy any one artifact or enchantment (it says "up to" so you don't have to target your own stuff)