While it's clear to see that reanimation has taken many forms over the course of Magic's history, it's good to know that the old ways are still around even if only in one of the game's oldest formats
The design team (Bill Rose, Joel Mick, Charlie Catino, Don Felice, Elliot Siegel, and Howard Kahlenberg) expressed interest in exploring effects that were too small to go on a spell
That flexibility made it one of my Commander staples in green
Theres also another way to help mitigate any risk in casting such mana-intensive spells: Cascade
The Gaffer & Dawn Of Hope Draw Cards Like Never Before The Gaffer and Dawn of Hope are both cheap but powerful white spells that can draw a lot of cards with ease
One common method is to simply build around a legend that rewards a unique and fun game plan, even if it isnt the most broken thing to be doing