Virtue of Courage Im less high on this than the White/Black Virtues because of its enchantment mode being pretty middling and its Adventure mode being okay (for the most part, its Bonecrusher Giants Stomp) since the enchantment works best with other burn that youve likely already cast
The awkward part of this interaction is, if you cast World Breaker on time and sacrifice Sanctum, you either need to get a colorless creature that costs six or less, or youre going to have to sit until you draw enough lands to cast what you tutored up
With 36 lands, you have a 90.6% chance to draw 2 (or more) lands in your first 9 cards
And although its too powerful for Standard, stepping aside for Cancel and variants that might fire for the 2 blue under the right conditions, like Ice Out, it remains important across formats
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Anytime a creature you control enters, you get to put a +1/+1 counter on each creature you control