It is much more of a draft card than one you would include when you are constructing decks with a cube
There are two lives: the life you live before you see a unicorn, and the life you live after
Bouncing your own stuff is horrendous for tempo but none the less is often worth doing in the long games where you rely on a certain threat to win or really need the extra value from an enter the battlefield effect
However, themed Universes Beyond variants, like the Sonic the Hedgehog or Spider-Man Sol Rings, consistently outpace standard printings on the secondary market
A 3/2 with scry 1 is worthwhile in some places and a 2/1 that drew you a random land from your deck is great anywhere
However, cards that allow you to re-flip coins and ensure you get the result you want can be extremely useful, since thatd allow you to turn the scales in your favor either to destroy your opponents creatures or to save any of your own that aren't of the proper creature type