Jumpstart boosters reduce the mental load it takes to build decks, and helps show how cards work in more situations with fewer games to play
The silver lining to so much of the set being recycled is that its an opportunity for The Pokemon Company to water down demand of high-cost cards a bit, and bring down the cost of building a competitive deck
Standard Battle 3 Players 1st 1x 4x 4x 4x 4x 4x 3x 4x 4x 3x 3x 4x 3x 4x 2x Deck Stats On Curve Plays Counter Stats Avg: 1.18k / card 2k: 12 1k: 19 4k Event: 4 Searcher Hit Chance 99.9% 98.9% Cost Curve Power Curve Types Baroque Works: 40 Dressrosa: 10 The Seven Warlords of the Sea: 10 Revolutionary Army: 4 Straw Hat Crew: 3 The Tontattas: 3 Attributes Keyword Stats On Play 18 Blocker 12 Main 9 Activate: Main 7 Trigger 5
The process was updated with Eighth Edition , doing away with the shooting star, and replacing it with a rainbow foiling effect
I love the fact that we're just implementing Mono Red Prison in Vintage with a lot of the same technology, but also that Ragavan just adds a huge aggro element to the deck as well
That game's plot revolved around the evil Team Great Rocket, who go around stealing Pokmon cards from players and have Dark Pokmon Cards to back them up