Fire and Ice is not just the most playable but probably also the most powerful of the cycle
Attention to Detail We focus on getting all the details right when we make magic cards, from the mana symbols to the holo stamp
(Don't apply Weakness and Resistance.) This power can't be used if Machamp is already Asleep, Confused, or Paralyzed when your opponent attacks
Whenever Kefka (clown side) attacks, each player must discard a card, and you can then draw a card for each card type discarded
(Choose any number of permanents and/or players, then give each another counter of each kind already there.) Sorcery Ramp (CTRL to add secondary) Removal Mesmerizing Dose Enchant creature When this Aura enters, tap enchanted creature, then proliferate
With social media purchases, make sure you always ask for references when working with someone new, and trust your gut (if a deal seems too good to be true, it probably is), and you should be fine