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For example, I recently built a version of Aang, at the Crossroads, where the entire game plan was to resolve it and then copy it repeatedly to keep retriggering its ETB ability
Avatar: The Last Airbender takes this concept even further by reflecting Avatar Aangs lessons along the way to learn all the elemental bending skills, and the set bumps the power level up a notch
So if - like me - your parenting style is 90% rewards-based bribery, rejoice
I could've gone in a different direction though, leaning instead into the counters theme
Its a big list, no doubt, and Im sure Ive not included half as many cards as I should have