This can create chains where you use a cheap spell to get rid of a creature, then recast another to do the same, getting double value out of the kinds of one-for-one removal spells that rarely see play in the format
Other cards I looked at and word counted but didn't make the cut include All Hallow's Eve, Chains of Mephistopheles, Gargantuan Gorilla, Jeweled Amulet, Bronze Tablet, and Takkelmaggot
I think initiative is a great addition to venture and shows the mechanic is can go in the right direction in terms of power level and player interaction
Each of the sheets included different basic lands, but the rare sheet had only five copies of Island
The most exciting pods are pods that involve at least one of each of these ancient archetypes, and if anything, them being boosted in viability should help players feel more comfortable playing Control
Something that shapes every aspect of how you play Lorcana is the way games are won