On top of looking better, itll also probably take up a lot less space now too
(This is different from how we have used the uncommon expansion symbol in previous Commander decks, where it also indicated new cards that appeared in more than one, but not all, of the decks in a set.) The other means we used to reduce complexity was to design a mechanic for each deck, so there would be multiple cards in each deck that had mechanics in common with each other
Related On top of this, the artwork is intriguing, too
Lands have only gotten better since then, especially in a format where one of the most universally understood Rule 0 expectations is that mass land destruction is a non-starter
Vraska, Betrayals Sting Proliferate as a loyalty ability is already an engine in and of itself, and Vraska, Betrayal's Sting offers much more than that
To do that, we developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and explore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about