Thats far from an exhaustive list, and I hope it inspires you all to go away and find more opportunities to be generous in your own games of Magic
another popular card was Force of Will
The key features of Auras were: Could be attached to any permanent or player it specified (with the Enchant X rules text) Couldnt be moved or removed from that permanent or player once placed Went to the graveyard if the permanent it enchanted changed zones They played in fun spaces with these early years, making things like blessings and curses and strange mind magicks A lot of blue enchantments that dealt damage Weird times
Creature - Dragon Spirit Removal (CTRL to add secondary) Tokens Life of the Party First strike, trample, haste Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control
It doesnt quite fit the precon, so I can see these being sold off by people upgrading that deck
This place is awesome I will get back very soon