This is especially powerful when paired with planeswalkers or colors that build out a powerful enough board presence that an extra turn might just end the game
Once it enters, you can move any characters you control to one location - this is great for avoiding paying costs , but it comes with another bonus
Its not very common for me to carry around more than two or three decks plus a handful of dice at a time, so only one of these might be enough
The eerie ability word signals abilities that trigger whenever an enchantment enters under your control and whenever you fully unlock a Room
While I personally think that Exocrine s ability to clear the board and possibly even finish off opponents if life totals are low enough pushes it over the top, there are a variety of useful effects to be found among these creatures
Green trusts in natural order and survival of the fittest, meaning it plays the biggest threats and overwhelms opponents with raw stats