Others want them to be Draft Boosters, because they want to use their prizes to do more drafting
Deathtouch Enabler - No one wants to chump block a 1/1 deathtouch token and trade down mana and a card, so with a deathtouch enabler this will force bad trades with non-cards or take a poison counter
A powerful effect, ensuring youre not losing on card resources while opponent is potentially losing a card and dropping behind on card value
Play Boosters have a number of advantages over Draft and Set Boosters, which we'll discuss below
I think this works in Up the Beanstalk decks in Standard, maybe Pia Nalaar, Consul of Revival decks, but probably in no other context in 60-card formats
In Modern, CotV mainly sees play to have hate interaction against one drop creatures like DRC and Ragavan and 0 mana spells like Living End, Glimpse of Tomorrow or Crashing Footfalls