All three effects are also brilliant on their own and would make the card worth playing if just one of them was printed on a card, but all three combined make it utterly invaluable
Recommendations View more recommendations Hydr0x on The Treefolk Theatre 1 month ago First few turns, usually: Green Sun's Zenith, which makes a Dryad Arbor(it's one of those strange rules, which let's the spell summon it for 1 mana) however I also have options with the zenith spell, such as Badgermole Cub, looking at a potential of up to 8 mana turn 3
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You can now have your creature deal excess combat damage to your opponent on the turn you cast it, getting around their blockers
Its a perfect fit for big stompy decks full of giant creatures you dont mind casting for free, and its trivially easy to transform it back once it turns into Temple of Cultivation