The introduction of the toxic mechanic added a bunch of cards that can not only poison players but also deal damage, like the old poison cards would
We have a lot of the main tribes in these colours that work including goblins, saprolings, zombies, vampires, and I am sure many more
Its a 5-color battle card that generates some sweet card advantage when it enters the battlefield, and it has the possibility of transforming into the monstrosity that is Awaken the Maelstrom
Spell mastery If there are two or more instant and/or sorcery cards in your graveyard, Olrin's Searing Light deals damage to each opponent equal to the power of the creature they exiled
It also means that fetchlands dont function
Intend to run a long-distance race and do your best with a long-term perspective