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Prosper likely isnt going to be the Treasure Token generating machine that it could be when built around, but this card ultimately creates Treasure Tokens and provides card advantage, which is good enough for a lot of cases
Each player takes turns to take action, and there are specific phases at which things can happen, as well as a specific order of events
Three Visits - Efficient two-mana ramp is exactly what Quandrix wants in the opening turns
It removes any one permanent from play by shuffling it away, but it could replace it with something else
But just occasionally, a simple, honest wording mistake makes a card so ridiculously 'broken' that publisher Wizards of the Coast has to step in to fix things