Time of Ice Time of Ice pulls double duty as a tap effect and payoff for other tapper cards that keep creatures locked down
Mulldrifter - a value staple of Commander for quite some time, this five-mana 2/2 flier also has evoke for three mana, allowing to to enter and trigger its ability to draw two cards before sacrificing it
The sets released during my youth surely were not perfect, and in some ways they are crude compared to the slick productions that Wizards of the Coast puts forth today
Number 3: Mountain Theros Beyond Death Not really a Mountain and also not really a Land, the Mountain from Theros Beyond Death was a real hit for some (Mono Red) players
I have found the single biggest factor in determining if a starting hand is keepable or if I should mulligan is not solely card quantity or card power, but if the hand has a cohesive plan
That's a significant discount compared to the seven mana to overload Cyclonic Rift