Some obvious or classic picks for aristocrat decks include Zulaport Cutthroat, Grim Haruspex, and Mayhem Devil to reward you for your creatures dying
The Ozolith will retain any counters on that creature and redistribute them to different creatures
riffle shuffling a deck increases its randomness asymptotically towards the maximum, but it never quite reaches the maximum
They also taste 10 times better
Some formidable abilities, like this one, are triggered abilities with an "intervening 'if'" clause
Upgrade Goals I have some specific goals when upgrading Tinker Town : Shift focus more to Treasures add more Artifact synergy add more support for our new commander, Rashmi and Ragavan improve on ramp, card draw, and removal With Rashmi and Ragavan as our new leader I actually feel like there's more we can and should build around: to ensure we keep hitting good spells we'll use cards that let us see the cards we'll hit like Lantern of Insight and Wizened Snitches, or force cards on top of libraries with Expel from Orazca