One other thing about Archenemy Commander that's a small tweak: you only need 10 schemes to play
More mana means bringing stronger cards out faster, and that makes victory far more likely
Well cover these in more detail in the next steps, but they are: [10] Add a card from your hand to your Inkwell Play a card to the play area Use a Character ability that doesnt require them to exert Trigger an Item or Location ability If a Character was in play at the start of your turn, then you may also take the following actions: Quest to earn Lore Challenge an opponents exerted Character or Location to banish them Use an ability that requires being exerted Choose a card from your hand that has the Inkwell Icon around the cost
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Use wisely, and this card could be what edges you over the finish line first
The first Masters collection specifically designed for Commander decks, this set effectively equips players to show up to local gaming cafs ready to take the battlefield and play the most popular Magic format, Commander