Alaynas description of the process involved with the middle three lands made me immediately think of the famous Sherlock Holmes quote about horses: Dangerous on both ends, and crafty in the middle. How many times, in both Commander deck-building and gameplay, do we know what to expect at both the beginning and the end, yet its the questions in the middle that seem to be the most intensive
Fittingly, its CMC, power, and toughness are all odd numbers
How quickly can I receive my order in the United States
Houndoom V
BPhillipYork: It's fine, I guess, I suppose there's enough Villains now to build decks around them as a type, but there's probably not enough payoff cards for that yet
This effect is fantastic nowadays because tons of decks actually rely on the graveyard with Dragons Rage Channelers, Murktide Regents, Snapcaster Mages, Wrenn and Six and even reanimation strategies through Unburial Rite or Living End