Shadow of the Goblin is an excellent pickup for mono-red decks and even other builds that like to take advantage of the graveyard
I was able to find room for one copy of Temur Battle Rage in the main deck to push the aggressive angle a bit, but Expressive Iteration does push Grixis into being a slightly slower but more powerful deck
Station rewards long-term planning , Warp brings risk and surprise, Landers create resource bursts, and Void inspires creative deck building
Its a lot like an Expedition Map that you dont have to use an actual spell slot on, though Urza's Cave offers limited utility until you crack it
Theyre not tournament legal, not sleeve-friendly, and definitely not practical
Tergrid states that whenever an opponent sacrifices a non-token permanent or discards a card, you can put that card onto the battlefield under your control